+10s after the start of the battle and every 15s afterwards, fires two aimed AP auto-critting shells at the farthest available target AND places a marker upon it (increasing the chances other HMS backliners will fire upon it); also, the first barrage will deal +130% damage. It will be much appreciated, thanks for supporting! Upon completion of an airstrike cooldown, she has a 40% chance to launch a Saiun (increases own backline’s Damage by 10% for 8s but deals no damage of its own), a 40% chance to launch a Suisei carpet bombing and a 40% chance to launch a Ryusei targeted torpedo strike. Share. When equipped with the 380Mle quadruple BB gun, gain +30% CritChance and +50% CritDmg on her Main Gun. [General Purpose] Prototype Triple 152mm Main Gun (DP MK17); 533mm quintuple conventional torpedoes; 40mm Quad Bofors; Research Hydraulic Gear; Oxytorp. [Poverty] F4U Corsair; F4U Corsair; Barracuda or Tenzan; Hydraulic Catapult; Hydraulic Catapult, Increases next airstrike damage by 20% on launching airstrike, stacks up to 3 times, When paired, increases Air Power by 20% and takes 20% less damage. Making it easier for you to assess the individual ability of each Azur Lane ship, in one list of levels, you will find battleships, heavy cruisers, destroyers, heavy artillery, light cruisers, healers, submarines, and aircraft carriers. Fleet carrier. Desc: Massachusetts shoots for the stars, but the aim isn’t quite there. 25% chance to do double damage on Airstrike. English-server focused Wiki for the mobile game Azur Lane. The markings in the upper right of their portrait showing how they can be obtained. 70% chance upon Main Gun fire to launch anÂ. 10s after battle start, 10s cooldown after each use and used only when an enemy gets too close, fire 4 converging CA shells. Upon battle start, roll a 1d6 and grant a corresponding buff to all KMS units in battle (+3% dmg dealt; -3% dmg taken; +3% CritRate/CritDmg; +4% Evasion; +4% Accuracy; +4% AA). Desc: Kongou-class support craft. The 36 NEEDLES deal 104 base damage with 50/135/120 modifiers. Unless in possession of skills saying otherwise, every sub carries 2 Ammo with her; this ammo is expended for Map Strikes and Call-Ins, and unlike normal fleets, once they’re out of ammo they’re completely out of the fight. If deployed with either Ping Hai or Ning Hai (or both), they take -20% Damage and increase their Evasion Rate by +30%. [Poverty] F4U Corsair; Tenzan; 40mm Quad Bofors; Hydraulic Catapult; Hydraulic Catapult, 30% increase in efficiency for equipped German planes. Accumulate Tasty Bamboos to get great rewards, including limited outfits for Ning Hai: Da Bao's Friend! Desc: The predecessor to Jean Bart, and it does show. Not much to say here. To help players get an overview of the potential of ships, we’ve put together the following tier list, which includes ships worth considering on your team, but not every ship in the game. It’s good. 2nd, 4th, 6th) volley, until that volley is fired. This is a top rated game based on the naval warhead. Mounts a pair of Seaplanes instead of the regular DD guns. The Azur Lane tier list that we have brought you is totally based on their power, stats, oil, and crew costs. The damage is modified by 100% of the unit’s FP. She may take 1 ASW plane as an auxiliary item. Upon airstrike launch, grants every vanguard unit a shield for 10% of Illustrious’ max HP, lasting 8s. Se trata de los cruceros pesados y son la combinación más eficiente en cuanto a movilidad y poder de fuego. The 6/9 SHELLS deal 174 bdmg with 40/125/125 mods; the 20 NEEDLE LASERS deal 20 bdmg with 120/60/60 mods. Upon performing ANY attack (autoguns, main guns, torpedoes; AA does not count), 40% chance to gain +40% FP for 8s. Once per battle and upon taking lethal damage, Hiryu becomes invincible for 15s and immediately launches a full airstrike. In this video I'll discuss what carriers are the best in this game, and explain why each ship deserves their placement on the tier list.Tier List in the Video: https://www.reddit.com/r/AzureLane/comments/fdez66/translated_cn_usagi_senseis_tier_list_ver_49/NEW TIER LIST (USE THIS ONE): https://imgur.com/r/AzureLane/fLYdFabTimestamps: Introduction - 0:00Tier 0:Enterprise - 0:46Essex - 1:44Centaur - 3:02Formidable - 4:02Saratoga Retro - 4:52Tier 1:Shangri-la - 5:46Tokino Sora - 5:54Ark Royal - 6:32Tier 2:Shoukaku/Zuikaku - 7:15Hiryuu/Souryuu Retro - 8:08Akagi/Kaga - 9:01Notable Mentions - 9:54 Upon joining the battle, launch a Type 0 Seaplane armed with a single bomb and grant +10% Accuracy to all subs in the fleet. Kings Raid Beginner Guide 2020. Lexington. Azur Lane Explain: Carrier Tier List (April 2020) - YouTube. Their damage is modified by 100% of the unit’s Aviation and all have the same 100/100/100 mods. Upon even-numbered airstrike launch, launch two extra birb TBs; upon odd-numbered airstrike launch, launch two extra birb DBs. Eagle Union. If the vanguard contains Ning Hai, +35% FP. If equipped with a 280mm+ Main Gun, gains up to +25% Main Gun Damage depending on how far from the enemy she is; also, gain +50% Ignition Damage. Every 30s, spawns 2 orbiting shields that last 8 shots or 15s; if broken, all nearby enemies take minor damage. Once per battle, if Yorktown’s HP falls below 20% she heals herself by 25%. 60% chance every 20s to increase Firepower by 40% for 10s. 10s after battle start, launch a F6F fighter and if it is shot down, scramble that same ‘B-25’; also, every 8s after launching the fighter, gain a stack of +3% Accuracy and +7% Damage up to a maximum of 5 stacks. alext96-January 18, 2020 0. 25% chance every 20s, +15% damage resistance to the entire fleet for 8s. Do your damn SOS missions, fellas. [Lategame Bossing] Prototype Twin 406mm Main Gun (SK C/34) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); Prototype Triple 152mm Main Gun (DP MK17); Twin 40mm Bofors STAAG; Type 1 Shell; SHS Shell. Considers damage, survivability, oil cost and accessibility. [Boss fighting] F6F Hellcat; Ryusei; Ryusei; Hydraulic Catapult; Hydraulic Catapult, [Mob fighting] F6F Hellcat; Ryusei; Albacore; Hydraulic Catapult; Hydraulic Catapult, [Poverty] F4U Corsair; Tenzan; Tenzan or Albacore; Hydraulic Catapult; Hydraulic Catapult, On launching an airstrike, heals the escort fleet for 8% HP. HISTORICAL REFERENCES HO! Both are modified by 100% of the unit’s FP. Desc: Takes a King to put an upstart Prince in its place. March 2021. r/AzureLane - Translated Usagi-Sensei's Tier List v41. Gain -5 Dispersion to the Main Gun, +15% FP and +15% HitRate against DD. Deal +10% damage vs BB; also, upon airstrike launch, deploy a volley of highly damaging, slowing (-40% speed for 6s), criss-crossing torpedoes from Swordfish planes. The 3 BOMBS deal 300 bdmg with 80/90/110 armour mods. Upon taking a hit (MISSES COUNT AS HITS), 18% chance to generate 1 front-facing fixed shield and 1 orbiting shield; the shields last for 12s and can tank up to 10 shots each. Zeeshan Akram. Every torpedo launch has a 30.0% chance to launch another spread. The 128 PELLETS deal 20 bdmg with 125/110/95 mods and a 110% Coefficient, plus a 50% Ignition chance. Enemies hit by U-47’s torpedoes take +40% damage from U-47’s next torpedo. Heroes Tier List. Saved by Shahjanadil. The damage is modified by 100% of the unit’s Aviation stat. 20% chance upon Main Gun fire to gain +100% Eva for 15s. Their damage is modified by 100% of the unit’s Aviation stat and a 118% coefficient. [Lategame Bossing] Prototype Twin 406mm Main Gun (SK C/34) (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; SG Radar, [General Purpose] Prototype Twin 406mm Main Gun (SK C/34) (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; Super Heavy Shell, [Poverty] 410mm purple; 128SKC; 40mm Quad Bofors; Type 91 Shell; Autoloader (mobs) or SG Radar (boss). Every 8s, gain a stack of +80FP; when 3 stacks are reached, fires a special barrage (large V of AP shots with minor diagonal lines of AP shots) with increased damage if mounting a CL gun. Check out our azur lane selection for the very best in unique or custom, handmade pieces from our bumper stickers shops. You cannot control them directly; they will spawn in one of several fixed locations on every map and will stay there until you give them the command to relocate elsewhere (which costs a tiny amount of oil, roughly 1 + sub amount + tiles to move). Deal +20% Damage to CV; also, U-81’s torps have a 15% chance to inflict Flooding (DoT similar to Ignition; 3s ticks, multiple procs do not stack but refresh duration) for 24s. The damage of both is modified by 100% of the unit’s FP. Grant +20% CritRate to the guns/torpedoes/planes used by KMS units, grant +12% Reload to all KMS units, grant Tirpitz +40% Damage. If mounting a HE or SAP Main Gun, gain +12% Main Gun Damage and lose the ability to Ignite targets; if mounting an AP Main Gun, each Main Gun shot gains a 8% chance to have the targets hit take +15% more Main Gun Damage. Gain +50% Reload and +20% Damage on every odd-numbered (eg. 10s after battle start and every 20s, afterwards, launches a torpedo barrage (2 lines of 2 aimed torps). нерушимый республик свободных~ ♪♫♬”. The Official Site for Azur Lane: Crosswave in Europe. Once per battle and upon falling below 20% HP, restore 3% HP every 2s for 8s; also, for every 1% HP lost during the fight, her Reload increases by 1. [Lategame Bossing] Prototype Triple 381mm AA Gun (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; Super Heavy Shell, [General Purpose] Prototype Triple 381mm AA Gun (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; Super Heavy Shell. Azur Lane can be played with AI or you can choose the battle manually. [General Purpose] F6F Hellcat; F6F Hellcat; Ryusei; Hydraulic Catapult; Hydraulic Catapult, [Poverty] F4U Corsair; F4U Corsair; Tenzan; Hydraulic Catapult; Hydraulic Catapult. [General Purpose] 406MK6 (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; SG Radar. Absence of a banner indicates they are not limited and can be obtained at all times via drops (including war archives), construction, or the merit, core, and medal shops. 20s, launch 3 weak unguided torpedoes in a cone. Upon sinking, heals the entire fleet by 25%. Every 10s, fires a 3×2-bullet HE salvo (dmg scales with Aviation). (Pyoko-Pyoko aux lets a “normal” unit count as Kizuna). Take -8% damage; upon airstrike launch, the other backliners take -8% damage for 10s. Their damage is modified by 150% of the unit’s Torp stat. Azur Lane (碧蓝航线) is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. Upon taking damage, 12% chance to halve that damage; also, when sortied as Flagship, grant all IJN units +20% Firepower/Reload. Has MGM+1 and can equip the VH Plate (as she is a CB, not a CA). Commander, welcome to the Azur Lane English Wiki! Every 15s, fire a narrow wave-shaped slash in front of her; the slash has a 50% chance to inflict Armour Break on the enemies hit regardless of Armour class for 6s. [General Purpose] Prototype Triple 203mm Main Gun SKC (AP); 533mm quintuple conventional torpedoes; 40mm Quad Bofors; Research Hydraulic Gear; Autoloader, [Poverty] 203mm SKC (AP); 533mm quintuple conventional torpedoes; 40mm Quad Bofors; Toolbox; Hydraulic Gear or Naval Camo, Upon firing the Main Gun, 30% chance to have it deal +100% Damage. When South Dakota’s HP falls to/below 30%, South Dakota gains Protection (avoid lethal damage for 5s) while Washington deals +20% damage and absorbs 30% of the damage sustained by South Dakota. The 12 PARALLEL TORPEDOES deal 240 bdmg with 80/110/130 modifiers and a 80% chance to Flood for 8s. Increases Firepower of the entire vanguard by 15%. The 10 SHELLS deal 140 bdmg with 135/85/70 modifiers; the 14 NEEDLES deal 30 bdmg with 100/8’/0 modifiers. Nation. New Addition to War Archives: Upon first Main Gun fire, +15% Damage to all subsequent salvo (does not stack nor reset). I-19’s torpedoes lose 1 Speed and deal +12% Damage. Their damage is modified by 100% of the unit’s FP stat. Their damage is modified by 100% of the unit’s Aviation. The 16 LINEAR HE SHELLS deal 125 bdmg with 90/120/70 modifiers (and a 30% Ignition chance); the 44 NEEDLES deal 125 bdmg with 120/100/80 modifiers (and a 30% Ignition chance). Has a 3/3*/0 loadout; her 3rd slot may be filled with a Dive Bomber (launches two planes) or a CL gun (fires twice). The 6 AERIAL TORPEDOES deal 240 bdmg with 80/110/130 armour mods; the pattern is parallel. Azur Lane New Player Recommendations Tier List Guide. Her first airstrike’s cooldown is reduced by 40%; also, gain +10% Aviation for every other Muse unit in the fleet, up to +40%. Enemies hit by Duke of York’s Main Gun fire take +12% damage from all sources for 8s; also, her first volley deals x1.5 damage. Gain +12 Evasion and take -20% damage from torpedoes; also, 75% chance to fire a barrage every 20s. Upon firing her AA guns, 25% chance to gain +40% AA and lose -20% FP for 3s. The 3 SHELLS deal 103 bdmg with 30/130/110 mods. Azur Lane; Azur Lane Ship Tier List Guide. Upon airstrike launch, scramble a TBF Avenger torpedo bomber; also, if sortied with at least 1 Cleveland-class CL, grant them +8% FP and gain +15% Accuracy/Aviation and launch 2 TBF Avengers instead. [Optimal] F6F Hellcat or ME155 (if W12+); JU87 Stuka; JU87 Stuka; Hydraulic Catapult; Hydraulic Catapult, [Poverty] F4U Corsai or ME155 (if W12+); SB2C Helldiver or JU87 Stuka; SB2C Helldiver or JU87 Stuka; Hydraulic Catapult; Hydraulic Catapult. Azur Lane Explain: Carrier Tier List (April 2020) Watch later. -9% FP/Torp/Aviation to all enemies as long as she’s alive, -15% Ignition dmg and +10% Evasion Rate for backline as long as she’s alive. Tier List: W1-11 Boss: 2019/6/3: Tier list for ships that are good choice for boss clearing. The 4 HE SHELLS deal 181 bdmg with 140/110/90 mods; the 48 SCATTER LASERS deal 46 bdmg with 100/100/100 mods. At 10s and every 15s after that, launches a random amount of torpedo bombers that number from 5 (7%) to, 3(12%), 2(51%), 1(30%) dropping 2 parallel torps each. The 3 500lb BOMBS deal 226bdmg w/ 80/90/110 mods; the 6 100lb BOMBS deal 96 bdmg w/ 80/85/100 mods. 60% chance every 20s, gain +40% Firepower for 10s. Their damage is modified by 120% of the unit’s FP. Increases AA for backline by 15%, does not stack with other command skills that have similar effect. When paired with Soryu, gain +35% Aviation. Gear is very important in order to have them perform. Whenever an allied unit falls below 20% HP, launches a torpedo barrage; if Bismarck is in the fleet, the barrage improves. [Lategame Bossing] 406MK6 (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); Prototype Triple 152mm Main Gun (DP MK17); Twin 40mm Bofors STAAG; Type 1 Shell; SHS Shell, [General Purpose] 406MK6 (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); Triple 155mm Mounted Gun; Twin 40mm Bofors STAAG; Type 1 Shell; SHS Shell, [Poverty] 406MK6; Twin 150mm Main Gun (TbtsK C/36); 40mm Quad Bofors; Type 91 Shell; Autoloader (mobs) or SG Radar (boss), 70% chance on Main Gun fire, fire a fixed AP slowing (-40% Speed for 6s) barrage (Hood-like). Desc: Centaur is the best generalist the game has to offer among its backliners. [Lategame Bossing] Twin 381mm Advanced Main Gun; 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; SHS Shell, [General Purpose] Twin 381mm Advanced Main Gun; 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; SHS Shell. [Poverty] 406MK6; 128SKC; 40mm Quad Bofors; Type 91 Shell; Autoloaders (mobs). When Minneapolis’ HP falls under 30%, lose 2 Speed but gain -10% damage sustained and heal 4% HP every 3s for 16s (can only proc once per fight). Increases Reload for CVL by 15%, does not stack with other command skills that have similar effect. Skill: Increases Reload by 35% and 30% chance to launch a second salvo on torpedo launch. 1 Introduction; 2 Evaluation Criteria: 2.0.1 Tier Explanations: 2.0.2 Retrofit/Kai Priority List: 2.0.3 Assorted notes: ... Azur Lane is a special little gem of a game. I-168’s torpedoes lose 1 Speed and deal +12% Damage. +15% FP/Torp/AA/Aviation/Evasion/Reload to all HMS ships. Upon launching torpedoes, 30% chance to launch a special torpedo barrage. As a show of force, Orochi launches a missile that completely destroys an entire uninhabited island. It’s exactly the same. Azure Lane is one of the famous mobile game that offers awful gaming experiences to its fan following. Upon surfacing, fire her barrage and stay on the field for 12s longer. Contents. Gain +5% AA, Aviation and Reload for every KMS unit in the fleet. 60% chance upon Main Gun fire, grant all BB/C +20% damage output for 8s. Artillery deck. [Lategame Bossing] Prototype Twin 406mm Main Gun (SK C/34) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; SHS Shell, [General Purpose] Prototype Twin 406mm Main Gun (SK C/34) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); 128SKC; Twin 40mm Bofors STAAG; Type 1 Shell; SHS Shell. Decrease the damage the vanguard takes from enemy submarines by -12%; upon submarine fleet arrival in battle, heals them by 20% of their max HP; finally, whenever your submarines sink an enemy unit, gain a +3.5% damage stack up to a max of 6 stacks (+21% dmg total). Take -40% damage from suicide boats and -15% damage from HE; additionally, her autoguns gain +70% CritRate and ignore armour modifiers. Upon taking damage, 8% chance to halve that damage. Map strike damage depends on the sub fleet’s overall Power Rating, in-battle damage depends on the usual mechanics. This is Azur Lane Tier List. The naval shoot-em-up mobile game for iOS and Android Azur Lane has over 450 ships to choose from which can make it difficult to create the ultimate squad. (Has an internal cooldown of 5s; do not give her the 203Mle as the gun will reload in under 5s. Works twice per battle. Starts the battle with a preloaded volley, but has MGM-1. [General Purpose] Barracuda or Ryusei; SB2C Helldiver; SB2C Helldiver; Hydraulic Catapult; Homing Beacon, [Poverty] Tenzan; SB2C Helldiver or JU87 Stuka; SB2C Helldiver or JU87 Stuka; Hydraulic Catapult; Homing Beacon. On first airstrike, launch additional Zuiun. If in a fleet with 3+ IJN units, 12s after the start of the battle launches a special plane barrage (3 Type 99 w/ x1 500lb, x2 100lb bombs; 80% Aviation). Gain +5% FP/AA/Evasion for every OTHER USS BB/CA in the fleet, up to +15%. Upon joining the battle, grant +20% Accuracy to the vanguard. 40% chance to fire a special barrage when firing main gun. Shopping. 30% chance to do double damage when firing main gun. Ranking Criteria. This Azur Lane tier list ranks the best ships from the game in tiers based on their performance, stats, oil cost, value on a team, etc. 15% chance upon airstrike launch, next airstrike becomes available immediately. Credits to Chinese Azur Lane player, 玄虚小圣, for putting together the tier list this one builds on. The 4 SHS SHELLS deal 239 bdmg with 65/135/115 mods; the 36 DD PELLETS deal 35 bdmg with 120/80/60 mods. If the fleet contains 4 or more USS ships, the entire fleet has a 12% chance to reduce incoming aircraft torpedo and bomb damage to 1. Event period: From March 12th to March 24th, 11:59 P.M. (UTC-7): Complete daily tasks, weekly tasks and event tasks to obtain Tasty Bamboos . 25% chance when firing main guns to fire another salvo. Best ships tier list. Every 30s, generates 4 orbiting shields (two on a very narrow orbit, one on a medium orbit, one on a wide orbit) lasting 8 shots or 15s. - Advertisement -. By. Deal +15% Damage to CA; also, launches a special toepedo barrage upon surfacing. Azur Lane Explain: Heavy Cruisers Tier List (April 2020) *ALSO MICROLAYER MEDLEY UPDATE* - YouTube. Desc: IT’S NOT JUST A PHASE, MEIN KOMMANDANT! Desc: Mikasa for those who don’t like or want more big guns. Sep 3, 2020 - 1,070 votes and 258 comments so far on Reddit. If sortied solo, deal +20% damage to BB, gain +1 Hunting Range and +2 Ammo. The 4 AIMED TORPEDOES deal 96 bdmg with 80/110/130 mods; the 10 SHELLS deal 130 bdmg with 70/100/90 mods; the 36 PELLETS deal 20 bdmg with 100/80/70; the 24 PVP PELLETS deal 20 bdmg with 100/80/60 mods. [General Purpose] F6F Hellcat; F6F Hellcat; Fairey Firefly; Hydraulic Catapult; Hydraulic Catapult, [Poverty] F4U Corsair; F4U Corsair; Fairey Fulmar; Hydraulic Catapult; Hydraulic Catapult, [General Purpose] F6F Hellcat; SB2C Helldiver; SB2C Helldiver; Hydraulic Catapult; Hydraulic Catapult, [Poverty] F4U Corsair; SB2C Helldiver or JU87 Stuka; SB2C Helldiver or JU87 Stuka; Hydraulic Catapult; Hydraulic Catapult. They are modified by 80% of the unit’s Aviation stat. Main Gun salvo are split into separate volleys, and has only two Main Gun Mounts. Deal +20% damage to CV; also, fires a torpedo barrage when surfacing whose damage increases by 15% if sortied with Albacore. Upon airstrike launch, 70% chance to deploy 3 aimed torps inflicting Ignition and Flooding from three planes. Ignitions sustained last for -3s and reduces incoming HE damage by 15%. Grant +7% EvaRate and +7% Damage vs DD/CL to all KMS submarines in the fleet; gain +6% Torp/Reload for every KMS submarine in the fleet. June 23, 2020. Increases experience gained by CV/L by 15%. Upon airstrike launch, reduce all on-screen enemies’ speed by 60% and launch 3 biplanes armed with 1 aimed torpedo each. S+ Tier – Very Overpowered S Tier – Overpowered A Tier – Perfectly Balanced B Tier – Slightly Underpowered C Tier – Underpowered D/E Tier – Very Underpowered F Tier – Typically Useless Heroes. Wall Text Art Rules Ship Names Art Reference Poses People Art Mobile Game Gaming Manga History. Instead, I’m talking about the special event from Azur Lane that puts some extra English in your dock, Aurora Noctis. [General Purpose] F6F Hellcat; SB2C Helldiver; Ryusei; Hydraulic Catapult; Homing Beacon, [Poverty] F4U Corsair; SB2C Helldiver or JU87 Stuka; Tenzan; Hydraulic Catapult; Homing Beacon, Gains +15% Efficiency on a slot when using USS planes. | Making waves across the continent Feb 13th on Steam & Feb 21st on PS4! Azur Lane Common Compbuilding Team Guide. Increases her own AA and Aviation by 5% for every USS CV/L in the fleet, and increases her own Aviation by 3% whenever her planes shoot down an enemy aircraft (to a maximum of +15% Aviation). Copy link. [General Purpose] Azuma Gun; 138.6mm; STAAG; Research Hydraulic Gear; VH Plate, [Poverty] SKC28 (AP); 127mm twin; 40mm Quad Bofors; Toolbox; Hydraulic Gear or Naval Camo, +15% Firepower and +30% Reload for 12s after killing an enemy vessel, if skill is already active it will refresh the duration. Gain +15% Aviation and grant +15% efficiency to equipped Fairey Albacores; also, if equipped with at least one Fairey Albacore, launch a plane barrage (gif pending). We have categorized the ships into five groups A+, A, B, C & D. The top ships of Group A+ are Helena (Light cruiser) and Essex (Aircraft Carrier). 5 seconds after her first two airstrikes, launches 3 additional Suisei (dropping x1 1000lb bomb, x2 100lb bombs). Not very flashy, but her buffs are anything but unremarkable – the extra Evasion in particular makes a Kongou-class backline powerful and extremely hard to shift. Grand Summoners Tier list Guide. At lower stages, some low tier ships are arguably better than higher tier ones because they have lower oil costs or don't need to worry about their own durability--Terror and Erebus are tier 5 and 4, but in lower worlds where they don't suffer for having low health or AA that barrage is fantastic. The damage is modified by 150% of the unit’s FP. [Poverty] 406MK6; Triple 155mm Mounted Gun; 40mm Quad Bofors; Type 91 Shell; Autoloader (mobs) or SG Radar (boss). Each time Suzuya’s Main Gun lands 8 hits (not consecutively, each shell counts as 1 hit), gain 1 stack of +5% Firepower and +25% Reload up to a maximum of 3 stacks; upon gaining max stacks, her barrage improves (gains two lines of 4 AP shots in a tight cone). Upon surfacing, launch a torpedo barrage; also, her gunfire and barrage torpedoes have a 70% chance to lower the Reload/Acc of the enemies struck by 10%. [General Purpose] Prototype Triple 203mm Main Gun SKC (AP); 138.6mm; 40mm Quad Bofors; Toolbox; Research Hydraulic Gear, [Poverty] Prototype 203mm Type 3 Mounted Main Gun (HE) or 203mm SKC (AP); 120mm dual (general purpose) or 127mm dual (anti-heavy); 40mm Quad Bofors; Toolbox; Hydraulic Gear or Naval Camo. On launching an airstrike, gives a fleetwide increase of damage dealt by 10% and reduces damage taken fleetwide by 10% for 12s, When paired, increases Air Power by 30% and INCREASES damage taken by 10%, [Guaranteed Sync] A6M5 Zero; D4Y Suisei; Ryusei; Hydraulic Catapult; Hydraulic Catapult. Launches a special torpedo barrage with 70% Ignition chance upon surfacing. 25% chance when firing main guns to fire another salvo. Observer then uses the Cube to fully activate Orochi. Begin each Sortie with 3 Emergency Repairs (consumable +10% fleetwide HP heals, used in the map screen). SEE MORE. Class. The damage is modified by 100% of the unit’s Aviation stat. [General Purpose] Prototype Triple 203mm AA Gun; 533mm quintuple conventional torpedoes; 40mm Quad Bofors; Research Hydraulic Gear; Oxytorp, [Poverty] 203mm Mounted Main Gun; 533mm quintuple conventional torpedoes; 40mm Quad Bofors; Toolbox; Hydraulic Gear or Naval Camo, Gain +6% FP for every other Kizuna unit in the fleet, up to +24%; if no other Kizuna unit is present, take -15% dmg for 30s after the start of the battle. Noctis, by the way, is Latin for “night.” I know because I Googled it. Deal +20% Damage to CV; also, launch a special torpedo barrage with 100% CritRate upon surfacing. Desc: Ears of a rabbit, hearts of a lion, decks (and foreheads) of the gods. Skill: 40% chance to fire a special barrage when firing main gun. Service began on May 25th, 2017 for iOS and June 2nd, 2017 for Android. 30% chance upon Main Gun fire, x2 damage to the entire volley. Ise Kai’s first two airstrikes have their cooldown reduced by 25% and launch 2 Suisei dive bombers; if a CV/L is present in the fleet, these bonuses remain active. The 4 TORPEDOES deal 137 bdmg with 80/100/130 mods. The 10 RED ARROWS deal 54 bdmg with 120/80/80 mods; the 10 WHITE ARROWS deal 54 bdmg with 80/120/80 mods; the 10 BLUE ARROWS deal 54 bdmg with 80/80/120 mods. [General Purpose] F6F Hellcat; Ryusei; Twin 40mm STAAG; Hydraulic Catapult; Hydraulic Catapult, [Poverty] F6F Hellcat; Tenzan; 40mm Quad Bofors; Hydraulic Catapult; Hydraulic Catapult. Gain a persistent stack of +2.5% FP per enemy node destroyed, and gain a temporary stack +2.5% FP per enemy destroyed in battle (up to a cap of 17.5%, meaning that Alabama starts with more stacks the more nodes she fights but still can’t go past +17.5%); also, after the 5th destroyed node, the backline takes -8% damage. Every 30s, absorb 50% damage taken by main fleet for 8s, then heal for 50% of the damage taken during that time, 70% chance every 20s to fire a strong barrage (mid-ranged conal machinegun sweep, long range focused bombardment). Gain +40% Evasion; also, gain +7% Torp/Reload/Acc for every KMS sub in the fleet. POPULAR CATEGORY. Both are modified by 100% of the unit’s FP. Predominantly focused around equipment mechanics and recommendations. Upon airstrike launch, 80% chance to scramble a ‘B-25’ and drop 12 extra bombs. [Lategame Bossing] 406MK6 (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); Twin 100mm; Twin 100mm; Research AA Radar; Research AA Radar, [General Purpose] 406MK6 (vs Light) or Prototype Triple 410mm Mounted Gun (vs Medium/Heavy); Triple 155mm Mounted Gun; Twin 120mm Main Gun; Type 1 Shell; SHS Shell. 70% chance on Main Gun fire, launches a frontal barrage (damage based on skill level), also if the fleet contains 4 or more Sakura Empire ships she gains -45% cooldown on first Main Gun volley.
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